2026

Institute of Information Technology, Lodz University of Technology
Poland
Institute of Information Technology, Lodz University of Technology
Poland
Institute of Information Technology, Lodz University of Technology
Poland
Institute of Information Technology, Lodz University of Technology
Poland
Institute of Information Technology, Lodz University of Technology
Poland
European Humanities University
Lithuania
University of Gdansk
Poland
Independent Researcher, 57 Happy Skeletons
Slovakia
University of Warsaw
Poland
University of Warsaw
Poland
Silesian University of Technology
Poland
Silesian University of Technology
Poland
Władysław Strzemiński Academy of Fine Arts in Łódź,
Poland
Władysław Strzemiński Academy of Fine Arts in Łódź,
Poland
Metropolia University of Applied Sciences,
Finland
Tallinn University
Estonia
Metropolia University of Applied Sciences,
Finland
Tallinn University,
Estonia
ISPGAYA,
Portugal
Metropolia University of Applied Sciences,
Finland
Tallinn University,
Estonia
1. **Applying Behavior Trees and Utility-Based AI to Enemy Decision-Making in a Turn-Based Tactical Game**
Żaneta Żurańska, Mateusz Lipiński, Damian Jasek, Konrad Kuberski, Igor Skwarczyński, Jakub Bukowski
*Institute of Information Technology, Lodz University of Technology*
2. **Board Game Recommender System Considering Group Preferences**
Paulina Szczepaniak, Rafał Woźniak, Dariusz Puchała
*Institute of Information Technology, Lodz University of Technology*
3. **CityVote — System zgłaszania, weryfikacji i oceny miast dla Traffic Index**
Mikołaj Pawłoś, Jędrzej Bartoszewski, Aleksander Gencel, Rafał Kwaśniewski, Michał Domagała, Kacper Maziarz; dr inż. Mateusz Smoliński, mgr inż. Anna Nowak
*Institute of Information Technology, Lodz University of Technology; TomTom*
4. **Clustered Shading in Bimberman**
Weronika Kowalkowska, Michał Muszyński, Jakub Niekraszewicz, Bartosz Nowak, Kacper Patała, Aleksandra Szczepocka
*Institute of Information Technology, Lodz University of Technology*
5. **Comparison of CPU and GPU Particles Computing**
Hanna Sauchuk, Malwina Wodnicka, Tymon Smykowski, Piotr Gortyński, Denys Puha, Szymon Graczyk
*Institute of Information Technology, Lodz University of Technology*
6. **Flow-Field Guided Boids for Rat Swarm Navigation in Enclosed Game Environments**
Jan Banaszkiewicz, Krzysztof Boss, Lech Czochra, Mateusz Ignaczak, Jakub Kopaniewski, Jakub Kostrzewa
*Institute of Information Technology, Lodz University of Technology*
7. **Generating a Navigation Mesh for Procedurally Generated Environment**
Bartosz Szajerman, Jakub Karwalski, Piotr Gutkowski, Mateusz Syska, Aleksandra Maliszewska, Arkadiusz Owczarek
*Institute of Information Technology, Lodz University of Technology*
8. **Goost — Spersonalizowany catering dietetyczny**
Maciej Walczak, Mikita Karabeika, Nastassia Herman, Adam Jędrzejek, Vladyslav Shpyhariev; dr inż. Michał Karbowańczyk
*Institute of Information Technology, Lodz University of Technology*
9. **Hybrid Navigation Mesh Generation Yielding Smooth Paths over a Grid-Based Map**
Patryk Anuszczyk, Mikołaj Glonkowski
*Institute of Information Technology, Lodz University of Technology*
10. **Procedural Environment Texturing in “Delivered from Steel” by Broken Code Studio**
Jan Pawłowski, Emil Franczak, Bartosz Gad, Adam Cieślak, Damian Bednarczyk, Wojciech Bratkowski
*Institute of Information Technology, Lodz University of Technology*
11. **Representation of Modifiable Geometry in a Blacksmith Game: Cross-Section Rings vs. Voxels**
Mateusz Urbaniak, Igor Kuna, Jakub Lesiński, Jakub Grala, Kacper Kinasiewicz, Aleksandra Placek
*Institute of Information Technology, Lodz University of Technology*
12. **Stability and Content Consistency Management in LLM-Based PCG Systems Using the LLM-As-A-Judge Technique**
Amelia Garnys, Klaudia Adamek, Emilia Szczerba, Adrian Matczak, Aleksandra Jakóbik, Oskar Konecki
*Institute of Information Technology, Lodz University of Technology*
13. **System wizualizacji dźwięku za pomocą elementów otoczenia w grze “Out of Tune”**
Robert Dzierzbicki, Jakub Gawrysiak, Dawid Gradowski, Igor Ogórek, Agata Bagińska, Julia Dobroszek
*Institute of Information Technology, Lodz University of Technology*
14. **Techniki optymalizacji renderowania świata złożonego z voxeli**
Dawid Ciesielski, Magdalena Długosz, Anton Prykhodzka, Artur Szymański, Przemysław Walczak, Adam Ziółkowski
*Institute of Information Technology, Lodz University of Technology*
15. **Uczelniany system antyplagiatowy**
Danylo Dobrianskyi, Mateusz Chodulski, Remigiusz Bartczak, Jan Kozłowski, Karol Dawid, Paweł Rajnert; dr inż. Marcin Kwapisz
*Institute of Information Technology, Lodz University of Technology*
CGI 2016
Inaugural Edition Held on 1 July 2016 at the Art Incubator of the Art Factory in Łódź, co-organized by Łódź University of Technology and the University of Łódź, centred around the GameInn sector programme announced by the National Centre for Research and Development (NCBiR).
CGI 2017
Held on 30 June 2017 at the Art Incubator in Łódź. The conference was associated with the ZTGK competition for the first time.
CGI 2018
Jubilee Edition Co-organized with EC1 Łódź – City of Culture. Accompanied by the TEWI conference, a Machine Learning Challenge hackathon, and an IoT competition.
CGI & TEWI 2019/2021
Post-conference publications from both editions collected in a joint monograph, reflecting the close collaboration between CGI and the TEWI conference.
CGI 2024
The 9th edition of CGI brought together researchers, educators, and industry professionals around the theme of education and research in game development. Post-conference proceedings were published as a monograph by Łódź University of Technology Press.
CGI 2025
The 10th edition continued the tradition of bringing together academics, researchers, and game industry professionals to exchange knowledge on game development education and research. A particular highlight was the international dimension of the programme — speakers and presenters from 5 foreign universities joined the conference, reflecting the growing reach and recognition of CGI beyond Poland. As in previous years, the conference was held alongside the ZTGK competition finals, offering participants direct contact with leading studios and an opportunity to build interdisciplinary research networks.
Important Dates EventDate Abstract submission 20 June 2026Full paper / poster submission 20 June 2026 Notification of acceptance 21 June 2026Camera-ready versionTBAConference25 June 2026, EXPO-ŁódźRead More
| Title | Date | Day | Location |
|---|---|---|---|
| CGI 2023 | 29 Jun 2023 | Thursday | aleje Politechniki 4, 93-590 Łódź, Łódź, Polska |

