Presentations and talks – Thursday, 25 June 2026

10:50 AM - 11:00 AM

Opening by Piotr Napieralski

Location: sala konferencyjna
11:00 AM - 11:10 AM

Marcin Ostrowski Application of a Quantum Computer to Demonstrate the Principle of Momentum Conservation During Photoemission

Location: sala konferencyjna

Institute of Information Technology, Lodz University of Technology
Poland

11:15 AM - 11:25 AM

Kamil Marel, Dominik Szajerman Rasterization-Based Real-Time Light Dispersion Rendering in OpenGL

Location: sala konferencyjna

Institute of Information Technology, Lodz University of Technology
Poland

11:30 AM - 11:40 AM

Marcel Piotrowicz, Dominik Szajerman Symulacja pęknięć w obiektach kruchych z wykorzystaniem teorii perydynamiki

Location: sala konferencyjna

Institute of Information Technology, Lodz University of Technology
Poland

11:45 AM - 11:55 AM

Maciej Zielak, Dominik Szajerman Evolving Game-Playing Agents in Super Mario Bros. Using Genetic Algorithms and Neuroevolution

Location: sala konferencyjna

Institute of Information Technology, Lodz University of Technology
Poland

12:00 PM - 01:00 PM

Lunch

Location: the catering area in the expo hall lobby
01:00 PM - 01:10 PM

Mikita Karabeika , Roman Krasiukianis - SoundsGit — Design and Implementation of a Web-Based Crowdsourcing Platform for Non-Linear Audio Version Control and Music Creation

Location: sala konferencyjna

Institute of Information Technology, Lodz University of Technology
Poland

01:15 PM - 01:25 PM

Yaraslau Kot, Michal Mochocki Empirical Frameworks of Narrative Design and Pipeline Integration in Contemporary Game Development

Location: sala konferencyjna

European Humanities University
Lithuania

University of Gdansk
Poland

01:30 PM - 01:40 PM

Tymofil Kopylov Deconstruction of the Hero Archetype in Indie Games: Overcoming Social Stigmatization and Bullying Through Gameplay Mechanics

Location: sala konferencyjna

Independent Researcher, 57 Happy Skeletons
Slovakia

01:45 PM - 01:55 PM

Aliaksandr Razhkou FROM FANTASY AND RELIGIOUS FEELING TO THE CHILD'S REFLECTION OF LABOUR RELATIONS: THE PERSONALITY-FORMING POTENTIAL OF GAMES IN THE THOUGHT OF THE EASTERN EUROPEAN 'LATE ENLIGHTENMENT' AND SOVIET PSYCHOLOGY

Location: sala konferencyjna

University of Warsaw
Poland

01:00 PM - 02:10 PM

Krzysztof Galewski Postcolonial analysis of historical strategy games

Location: sala konferencyjna

University of Warsaw
Poland

02:15 PM - 02:25 PM

Michat Pokrzywa Środowisko symulacyjne interakcji spotecznych na potrzeby wspomagania diagnostyki zaburzen ze spektrum autyzmu

Location: sala konferencyjna

Silesian University of Technology
Poland

02:30 PM - 02:40 PM

Damian Peszor A 600-Cell-Based Tree Index for Efficient Nearest-Neighbor Search in Quaternion Orientation Space

Location: sala konferencyjna

Silesian University of Technology
Poland

03:00 PM - 03:10 PM

Rafał Szrajber,

Location: sala konferencyjna

Władysław Strzemiński Academy of Fine Arts in Łódź,
Poland

03:15 PM - 03:25 PM

Rafał Szrajber

Władysław Strzemiński Academy of Fine Arts in Łódź,
Poland

03:30 PM - 03:45 PM

Nadiia Haidash, Ekaterina Petrova, Yehor Tereshchenko, Aleksandra Gluhhova, Riina Kikkas, Agnessa Tund - DeepDetect — Game Generation and BIP Program

Metropolia University of Applied Sciences,
Finland

Tallinn University
Estonia

03:50 PM - 04:00 PM

Yining Han, Asjad Saqib, Lu Jia Sun, Alexandre Vieira da Silva, João Roberto Moreira Polzin, Pedro Miguel Fevereiro da Silva - Half a Dozen Clueless — InfoDemic

Location: sala konferencyjna

Metropolia University of Applied Sciences,
Finland

Tallinn University,
Estonia

ISPGAYA,
Portugal

04:05 PM - 04:15 PM

Brandon Bosquez Gonzal, Maria Kuznetsova, Anders Nuri, Santtu Saaranen, Md Sabbir Raihan Shishir, Qianying Liu - Deepfake Hunters — The Puppeteer Game

Location: sala konferencyjna

Metropolia University of Applied Sciences,
Finland

Tallinn University,
Estonia

Poster session – Thursday, 25 June 2026

10:00 AM - 03:00 PM
Location: patio przed salą konferencyjną

1. **Applying Behavior Trees and Utility-Based AI to Enemy Decision-Making in a Turn-Based Tactical Game**
Żaneta Żurańska, Mateusz Lipiński, Damian Jasek, Konrad Kuberski, Igor Skwarczyński, Jakub Bukowski
*Institute of Information Technology, Lodz University of Technology*

2. **Board Game Recommender System Considering Group Preferences**
Paulina Szczepaniak, Rafał Woźniak, Dariusz Puchała
*Institute of Information Technology, Lodz University of Technology*

3. **CityVote — System zgłaszania, weryfikacji i oceny miast dla Traffic Index**
Mikołaj Pawłoś, Jędrzej Bartoszewski, Aleksander Gencel, Rafał Kwaśniewski, Michał Domagała, Kacper Maziarz; dr inż. Mateusz Smoliński, mgr inż. Anna Nowak
*Institute of Information Technology, Lodz University of Technology; TomTom*

4. **Clustered Shading in Bimberman**
Weronika Kowalkowska, Michał Muszyński, Jakub Niekraszewicz, Bartosz Nowak, Kacper Patała, Aleksandra Szczepocka
*Institute of Information Technology, Lodz University of Technology*

5. **Comparison of CPU and GPU Particles Computing**
Hanna Sauchuk, Malwina Wodnicka, Tymon Smykowski, Piotr Gortyński, Denys Puha, Szymon Graczyk
*Institute of Information Technology, Lodz University of Technology*

6. **Flow-Field Guided Boids for Rat Swarm Navigation in Enclosed Game Environments**
Jan Banaszkiewicz, Krzysztof Boss, Lech Czochra, Mateusz Ignaczak, Jakub Kopaniewski, Jakub Kostrzewa
*Institute of Information Technology, Lodz University of Technology*

7. **Generating a Navigation Mesh for Procedurally Generated Environment**
Bartosz Szajerman, Jakub Karwalski, Piotr Gutkowski, Mateusz Syska, Aleksandra Maliszewska, Arkadiusz Owczarek
*Institute of Information Technology, Lodz University of Technology*

8. **Goost — Spersonalizowany catering dietetyczny**
Maciej Walczak, Mikita Karabeika, Nastassia Herman, Adam Jędrzejek, Vladyslav Shpyhariev; dr inż. Michał Karbowańczyk
*Institute of Information Technology, Lodz University of Technology*

9. **Hybrid Navigation Mesh Generation Yielding Smooth Paths over a Grid-Based Map**
Patryk Anuszczyk, Mikołaj Glonkowski
*Institute of Information Technology, Lodz University of Technology*

10. **Procedural Environment Texturing in “Delivered from Steel” by Broken Code Studio**
Jan Pawłowski, Emil Franczak, Bartosz Gad, Adam Cieślak, Damian Bednarczyk, Wojciech Bratkowski
*Institute of Information Technology, Lodz University of Technology*

11. **Representation of Modifiable Geometry in a Blacksmith Game: Cross-Section Rings vs. Voxels**
Mateusz Urbaniak, Igor Kuna, Jakub Lesiński, Jakub Grala, Kacper Kinasiewicz, Aleksandra Placek
*Institute of Information Technology, Lodz University of Technology*

12. **Stability and Content Consistency Management in LLM-Based PCG Systems Using the LLM-As-A-Judge Technique**
Amelia Garnys, Klaudia Adamek, Emilia Szczerba, Adrian Matczak, Aleksandra Jakóbik, Oskar Konecki
*Institute of Information Technology, Lodz University of Technology*

13. **System wizualizacji dźwięku za pomocą elementów otoczenia w grze “Out of Tune”**
Robert Dzierzbicki, Jakub Gawrysiak, Dawid Gradowski, Igor Ogórek, Agata Bagińska, Julia Dobroszek
*Institute of Information Technology, Lodz University of Technology*

14. **Techniki optymalizacji renderowania świata złożonego z voxeli**
Dawid Ciesielski, Magdalena Długosz, Anton Prykhodzka, Artur Szymański, Przemysław Walczak, Adam Ziółkowski
*Institute of Information Technology, Lodz University of Technology*

15. **Uczelniany system antyplagiatowy**
Danylo Dobrianskyi, Mateusz Chodulski, Remigiusz Bartczak, Jan Kozłowski, Karol Dawid, Paweł Rajnert; dr inż. Marcin Kwapisz
*Institute of Information Technology, Lodz University of Technology*